﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace DSS_XNA.Engine.World.Worlds.RPGWorld
{
    public class Tile
    {
        #region Properties

        public Rectangle SourceRect
        {
            get { return _sourceRect; }
            set { _sourceRect = value; }
        }
        private Rectangle _sourceRect = new Rectangle();

        public int TileSetIdx
        {
            get { return _tileSetIdx; }
            set { _tileSetIdx = value; }
        }
        private int _tileSetIdx = 0;

        #endregion

        #region Public Methods

        public Tile()
        {
        }

        #endregion
    }
}
